Although the concept is silly, Korrode kept me hooked. I actually ended up beating the entire game. The controls are easy, and the premise of the game makes sense. There wasn't any complicated instructions or heavy reading, just a basic intro that told you what to do - and that concept stayed consistent throughout the entire game.
Great stuff. The only thing I'd like to see more of is levels. Maybe a variation of scenery too. Overall though, the levels had interesting spins and seeing the progression of difficulty was interesting.
Hey, thanks a lot. Cool that you finished. I originally did have 40 levels (instead of the 32 here) but after a few rounds of beta-testing I found players seemed to like playing a few less levels, so I cut out what I felt were the "weakest" ones. Great to hear your thoughts.
I'm not sure how fun one of these can actually be, but there was tons of creation and design put into this. The Windows installation, windows gui, and most programs look pretty realistic. At one point I tried right clicking because it felt so real.
Internet Appendage was the most hilarious in my opinion. That and I'm surprised how many fake web pages you put into this. Most of them humorous and easily resembling the site you were parodying.
A great work overall. Not much replay value, but it's definitely something worth messing around with for 20 minutes and interesting how well you re-created the whole Windows feel. Great work.
Very good but seemed a lot easier and less dense than others in the series.
Very basic and short with only a few items in the game. Seems a bit underdeveloped, but it was nonetheless enjoyable for a few minutes. Keep up the good work.
It's a pretty addictive game actually, and I ended up playing it far longer than I would have imagined. The only things I didn't like is the lack of satisfaction from winning the game in three different ways, and the cheesy music. Other than that it was quite enjoyable.
A medal for each ending would have been grand, so at least I could have left the game with something. Overall quite fun though. Addictive style of reclaiming territory, and the difficulty seemed good. It wasn't really all that hard so I had fun with it.
Keep up the great work.
Well, I see where you were going with this, but dear god this is basic.
I would have at the very least provided the full animation in the flash so we could watch that. As it sits, this is just a short slideshow with some download links. Not in any way useful to me personally.
I suppose the tutorial could be helpful to some, but even if it was it would be nice to see the animation in motion...
No music, no background, no end animation. Just an ad plastered next to a slideshow.
Sorry about the low rating. I assume your intentions were good but there just really isn't any effort backing this.
Now, what am I doing?
The design is good. I see where you were going with this, but somewhere along the line it appears as if the game got here incomplete. I REALLY think you need to finish this, as it screams potential, but needs some polishing!
There's no story at all. Which is a problem, but not as big of a problem as the lack of direction.
On the map nothing is labeled, nor in the view of the town. These are huge problems. The users will have no idea what areas are clickable and tabbing around should never be something a player should have to do in a game.
I would HIGHLY suggest using some text that looks good maybe in round rectangle boxes over the clickable areas labeling them. Maybe "Town" "Cemetary" "Lighthouse" "Forest". These things would have been really helpful in the game.
There also doesn't seem to be a coherent point to the game. Why keep training? Just for high scores? I think it would be nice to be training for a final boss battle. Maybe you have to reach level 40 to slay the dragon, or something along those lines. There just doesn't seem to be a real grabbing theme to the game.
Like I said, your design is good, and I enjoy what you've put together. It just needs a few more things to really seal the deal. The different creatures look great and the fighting system seems fully functional. The links to different areas, albeit not labeled, do work.
Just put in the extra time on this and it'll be a lot more worthwhile. I hope this helps. Good music btw.
Where to begin...Well the programming is solid, and I didn't find any bugs, but the game is rather bland and devoid of anything fun in my opinion.
The different endings usually give a game great replay value, but in this one it just felt like I was going through the motions. Just from reading the name you pretty much know what's required, it's just walking down to get the axe again...walking all the way to the forest, then walking back.
I think if each ending required something totally different, that would have made it a lot more interesting.
I didn't care for the music at all to be honest. The track sounds good, but it just didn't seem to fit the game at all....or maybe it fit it too well. The track seemed to have a boring and laid back sound, much like unlocking each ending in the game. It would have been nice to hear something more cheery and upbeat.
The graphics are okay, it looks like it was ripped directly from a pokemon game, which is fine, but it seemed to lack some of the mechanics that I remember from the pokemon games. When you jumped a fence, you actually jumped - it didn't just make the noise. It was good to hear the sound effect, don't get me wrong, but I'd like to see the character actually jump as well so it has that familiar pokemon gave feel that I'm assuming you were going for.
Throughout most of the game I just kept remembering the bicycle from the pokemon game, and wishing so badly that I could have it to go faster. After failing at the Old Man medal, I stopped playing because going through the motions was entirely too boring to do again.
Overall it's a great start on what could be an epic game. I'd say there's a few main kinks you should iron out, and that the final product should be a lot longer obviously, but it's a decent game. The mechanics are there without being buggy or glitchy, and the gameplay seemed solid. Now just add some spice.
Hope this helps. Keep up the good work.
P.S. I'm having a lot of trouble deciding whether this is a 6 or a 7 in my mind. I want to say 6.5, so I'll give you the benefit of the doubt.
Thank your review and giving me the benefit of the doubt!
Looks like a pretty solid game to me. It was designed very well so I don't see how complaining about a challenge is worth much. We've been given all the controls necessary to advance, so it's our own failures that kill us, other than a lack of or bad programming.
The animation was very good and the drawings were excellent. I like the crazed ostrich look quite a bit, lol. I think it was extremely helpful that you put arrows on the walls and labeled "SPACEBAR" on the compactors. Very helpful for a first time run.
No complaints about this really. It seemed like a solid game and was overall fun for a few runs. No real long term benefit, and no medals, but fun for a bit.
Keep up the good work.
The game concept is great and I totally see what you were going for, but I believe you missed your mark with this one. The drawings are great, I love them. The animation is pretty good too. The whole concept of the game is good, but somewhere along the line it tanked...hard.
The main problem with this is that it's way too hard, and it's to the point where the game isn't enjoyable. It's not the difficult game kinda hard, it's the badly made game kinda hard. The underground maze does look a bit shoddy, and it doesn't seem very orderly. There seems to be a glitch where you can't really walk up where you need to and you just have to keep jumping. That's the first thing I noticed, and that just doesn't make the game look good at all, so I would definitely look into making the game more smooth to where you can walk wherever you need without jumping up a slope.
The second issue I had, was with the way it was designed. There's no way we could know which path to take without trial and error and continually restarting. That's just not a fun idea for a game at all. There should be some rhyme or reason to why some path leads to a place where you'll just get stuck and another leads to a path to further you in the game. Getting stuck in a hole you can't jump out of and restarting just sucks. I'd remove that aspect entirely and think of something else to be totally honest.
I eventually gave up because I ended up at a hole I couldn't jump over. I restarted, went all the way back, and tried to jump over it and still fell in the hole. It's just not a good concept in my opinion.
I also just noticed that if you do finish the game, you're just brought to a fail screen with no option to replay. So I'm supposed to refresh my browser? That's no good.
If I were you, I'd revamp the game entirely. Tighten up the controls a bit so we can actually jump over the holes we need to. That, or give us some head room to jump over them. Even make them skinnier and easier to jump over. That would make this game FAR more enjoyable and playable to the end.
I do like your drawings quite a bit, I like the music, I like the animation, but the game itself just really wasn't up to par. This has a lot of potential in my opinion, you just need to make it happen.
I hope this was helpful. I'd love to see this game re-done. Keep at it.
Level 9 is tough! >B( Damnit! I thought my cheating skills were better than this, lol. I'll have to read the guide you posted I guess, and learn some new cheating techniques, lol.
The game concept is great. Instead of lame maze games we all know how to cheat, a game based on cheating those dumb games. I thought it was pretty funny the message you get by beating the level legit. "You seem to have misunderstood the point of the game. FAILURE." lmfao. I tried to beat level 9 legit and it told me to go fuck myself.
Nice little game though, the graphics are all visually pleasing, the animation seems solid in the animated levels, and the music isn't bad - nothing Doki makes is. Keep up the great work.
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